Hikaru no Go

Hikaru no Go


When Hikaru Shindou stumbles upon an ancient go board in his grandfather's attic, he unwittingly awakens the spirit of Fujiwara no Sai, a master of the game from the Heian era. Despite Hikaru's initial disinterest in board games, Sai is relentless in his eagerness to teach and achieve the elusive 'Divine Move.' Reluctantly, Hikaru starts playing under Sai's guidance, gradually becoming captivated by the game's intricacies and the competition around him, especially his rival, Akira Touya. As Hikaru delves deeper into the world of go, mentored by a spectral presence and motivated by his desire to surpass his peers, he undergoes a transformative journey of self-discovery and skill development. Through the lens of a classic board game, Hikaru no Go narrates a tale of growth and determination as a young boy navigates the challenges and triumphs of his newfound passion.

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